tag:blogger.com,1999:blog-4656623729955069942.post3819463746618861845..comments2022-11-08T05:41:04.596-06:00Comments on The Babbling Bane's Blog: Making Variable Damage Make Sense To Me.The Banehttp://www.blogger.com/profile/07618418974424858748noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4656623729955069942.post-44309564756546969932011-04-29T18:44:04.786-05:002011-04-29T18:44:04.786-05:00@Erin - Thanks for stopping by. Yes, I envision ei...@Erin - Thanks for stopping by. Yes, I envision either STR and/or CON representing wound tolerance. One shot kills would definitely be possibly with a crit, though I am uncertain as to how to determine crits at the moment. I am either going to try play testing crits = natural 20, or 20 - Character Level divided by something. I also want to consider adding the same (character level / something) added to the damage on a crit as I see level being a reflection of skill.<br /><br />To clarify, and address the question, I see crits bypassing conventional hit points and once hp equal zero all further damage goes toward STR and/or CON damage in the form of real wounds. Possibly forcing saves and/or moral checks with every wound so that it doesn't draw out combat. Most things (mooks in my mind) surrender or flee when they can no longer defend themselves (perhaps a reaction roll?)<br /><br />This is all in the brain-storming/planning phase. I just wanted to throw it out there to see what the populace thinks.<br /><br />Best,<br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-4656623729955069942.post-85227042079967210932011-04-29T13:26:18.105-05:002011-04-29T13:26:18.105-05:00I like the idea of splitting damage into lethal an...I like the idea of splitting damage into lethal and non-lethal (wounds and stamina), though I believe hit points were supposed to represent a blend of both. <br /><br />But your system is attractive to me in that: a character's hit points represent their ability to hold their own in a fight, which gets better over time (i.e., via level advancement); AND a character's ability to withstand wounds is essentially static (if I'm reading you correctly, STR and/or CON would indicate wound tolerance).<br /><br />This opens the door for one-shot kills (because you should be able to drop a 15hp orc chieftain with a well-shot arrow). It also lets you get nifty with to-hit rolls; to your thought, maybe you only do wound damage when the to-hit roll is a crit or the <i>exact</i> result needed, otherwise you just do stamina damage?<br /><br />Really enjoying your blog--just found it the other day because I live under a rock.Erin Smalehttps://www.blogger.com/profile/16085303583608172242noreply@blogger.comtag:blogger.com,1999:blog-4656623729955069942.post-22409250448562413832011-04-28T23:34:10.864-05:002011-04-28T23:34:10.864-05:00I'll check it out. I like me some d6 only weap...I'll check it out. I like me some d6 only weapons. I was fiddling with this mostly as a thought experiment and possibly making variable weapon damage into something I might have been able to live with prior to making the d6 plunge.<br /><br />Thanks Ze Bulette,<br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-4656623729955069942.post-70288353120166735812011-04-28T20:28:21.611-05:002011-04-28T20:28:21.611-05:00The last issue of Knockspell has an article on d6 ...The last issue of Knockspell has an article on d6 only weaponry that you might find of interest.ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.com