tag:blogger.com,1999:blog-4656623729955069942.post3975217618114181402..comments2022-11-08T05:41:04.596-06:00Comments on The Babbling Bane's Blog: Click... Click... Boom!The Banehttp://www.blogger.com/profile/07618418974424858748noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4656623729955069942.post-83375919918123441312011-11-24T09:29:36.792-06:002011-11-24T09:29:36.792-06:00Good point. I am also considering capitalizing on ...Good point. I am also considering capitalizing on Zak's post of "Sandboxes And The Roguish Work Ethic" which coincides with your observation of Player motivation.<br /><br />Self propelling motivation is, or seems to be, more desirable in a sandbox... hmmmm.<br /><br />Thanks for the mention and stopping by. You have rekindled this thought experiment for me.<br /><br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-4656623729955069942.post-29737970771016573832011-11-24T06:17:40.578-06:002011-11-24T06:17:40.578-06:00hey, Bane. Yes - the girl has much more motivation...hey, Bane. Yes - the girl has much more motivational pull than greed... but maybe the best motivation is one that pulls the players as well as the characters - the promise of the game changing (and the PCs gettign control over how it changes?)...<br /><br />I only just saw this - sorry for my months of silence. I also mentioned you in my <a href="http://lurkerablog.wordpress.com/2011/11/24/chris-crawford-quote-on-the-trap-laden-dungeon/" rel="nofollow">follow-up post</a>.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.com