I played a couple sessions with him before purchasing my own copy of the rules (BECMI) and set out designing my own dungeons and adventures. I played most of the way through high school when the big AD&D push came along. I wasn't in a position to get those rules at the time, and thankfully didn't. I discovered in college that it was just too complicated for my meager mind. Not really complicated I suppose, I just could not grok why I needed an additional book, Uneartherd Arcana, to play a Paladin. To me it was just a Fighter that lived by a Code. A Code that should, IMHO, just be role-played. I didn't need a book for that...
After many years of hiatus, I discovered PbP RPing and began to try my hand at playing some with the SRD of version 3.5. I lost interest in that due mostly to the 'Munchkin Mentality'. When I was playing with the SRD, or trying to, everyone else was checking the 'acceptance' of this or that book with the D/GM. I built non-maximized characters based on a concept. You would have thought that a novel idea, but I continually got emails and PMs telling me how to make my character 'better'. "You should take THIS
From there, I began searching for 'Old School' D&D and ran across Labyrinth Lord and subsequently Swords & Wizardry: White Box. Which I have become grossly enamored with at the moment ~ and will probably be the focus of this blog. Well, actually, I am sure it will be the main topic of this blog! Since I am old, have a family, and live so far from anywhere, I get to do very little actual gaming and have decided to spend my time working on a setting for Swords & Wizardry entitled: Humanity's Reign & Ruin (TM)
I suppose that is it for now,
TB
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