I just wanted to expound on something I thought of while reading through, and cleaning out, some blog posts in my bookmarks. Namely on these from Zak and Telecanter back in... April, I believe.
Procedural Lockpicking - by Telecanter
I think based on reading these and my current project, I wonder how cool it would be to make this into a combat mechanic? Something like:
- (1) Bump = Block
- (2) Probe = Thrust
- (3) Rake = Slash
- (4) Twist = Dodge
In the spirit of Trollsmyth's "Shields Shall Splinter", perhaps getting 'jammed', the character could sacrifice a shield or some armor to avoid it like Zak's "Get out of jam free" cards?
I have NO idea what I am talking about actually but the idea sounds interesting... Not very Old School, but... hey, I'm blogging again!