There, I saw a link to: The Quarter System. I thought, 'Cool... That would be neat!' So off I went, Mozilla buzzing, to find it was not what I had thought. It was 'Cool', just not what I anticipated.
This, is what I had in mind:
That lead to this:
I placed the Quarter, then a dime, figuring that the controlling entity would want them near. To support that, I needed homes. Each additional coin had to touch at least two others and homes had to touch the establishment it supported. Each craft/merchantile had to be as close to the 'hub' as I could get it, then its supporting homes. When at all possible I shared the edge of the homes with another half-dollar to represent how homes tended to cling together...
And bingo a rough Large Village was created, again based on this.
I will assume that there are three entrances into the Castle/Keep at each of the dimes, and for the most part that each coin that touches another has a major thoroughfare connecting it.
Now that I know what each can represent, I should be able to pick up some coins (the amount based on the size of the settlement) and have a ready made establishment.
What to do with the penny?... Ruins or Slums! Done.
Hope you like it, it is rather 'outside-the-box' for me, and it is all because Talysman blogged about quarters!
*The only thing I had a problem with was the Church/Shrine. It probably should have gone NE or SW of the Controller, but I didn't want it near a Stable or a Blacksmith.*