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Stats
There are four stats the represent you Character;: Fortitude (FORT), Reflex (RFLX), Will (WILL), and Comprehension (COMP).
- Fortitude (FORT) measure your character's ability to stand up to physical punishment or attacks against your vitality and health. It is often referred to as Strength in may RPGs. (Strength of Body)
- Reflex (RFLX) is the speed associated with the body and your character's ability to dodge attacks. It is often referred to as Dexterity in some RPGs. (Speed of Body)
- Will (WILL) is your character's resistance to mental influence as well as many magical effects, often thought of or referred to as Wisdom in other RPGs. (Strength of Mind)
- Comprehension (COMP) is the act or action of grasping with the intellect, and how fast the mind can process stimulus. It is thought of as Intelligence in other RPGs. (Speed of Mind)
Players should roll three six sided die, annotated as 3d6, and assign them to one of their character's Stats after being totaled, before rolling for another Stat. At any time the player may take a total rolled and assign it as their character's starting gold roll (discussed later).
Calculating Stat bonuses/penalties:
Each exceptional or sub-par Stat will either produce a bonus or penalty, respectively, to rolls during play. This bonus or penalty can be calculated by subtracting ten from the Stat score and dividing by two, rounding down.
Stat bonus = (STAT-10)/2, rounded down.
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There, procrastination complete and OCD fended off... for now.
TB
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