Yesterday, I posted about how I really like Bat in the Attic's use of leagues. Yes, I realize it is not a new phenomenon, but it was there that I grokked its awesomeness. I haven't been able to reproduce his great maps, as I had hoped, but I have figured out how to do something similar with Hexographer, while keeping Mr. OCD smiling.
The realization that distance is moot was a major breakthrough for me, believe it or not. I don't really care about distance anymore. Why? Because the only thing that is in distance are maps and movement.Strange considering that mapping is what makes Mr. OCD standup and flail about as if his arms and legs are independent of his body. Now, maps and movement may seem pretty important to the game, even maybe a pillar, but I have chosen not to think in distance any longer. I intend to think in time. Much more of the game, IMHO, is based on the unit of measure of time.
How did I come to this decision? Mr. OCD pointed me to it. I was trying to extrapolate the accuracy of the one hour / league, and it worked out.
Using a 5:1 sub-hex to hex ratio:
2.5 miles / league / 13200' equals 1 hour (Overland Scale)
2640' / .5 miles equals 12 min or 720 sec
528' equals 2.4 min or 144 sec (Settlement Scale at a 'block' distance)
105.6' equals 28.8 secs
21.12' equals 5.76 sec (close enough to a 20' / 6 sec combat round, even for Mista OCD)
What does that solve? Well, for me, I no longer have to think in distance, but rather in time! Torch life is in time. Rations are in time. Spell length, preparation, and casting, are in time. Everything else is in units of time! I can't help but to think that this will help 'in game', not to mention with my brain curdling attempts at mapping! Win-Win in my book. Hope it pans out while playing too. I know it has helped with mapping, which I hope to share shortly.
Surely not a significant discovery to the blog-as-sphere, but I am glad I have finally made the discovery! Or, at least, learned what others already know.
Best and happy gaming,