Sunday, February 26, 2012

Thoughts On Random Encounters

While establishing my first Encounter Location within the Free Barony of Warhone, I discovered that my 2d6 table blog reference no longer exists... "Crap!"

Gonna have to figure this out on my own and recreate the wheel. Using this handy dice probability site, I came up with an adjective based 2d6 table of my own. So when I need random encounters I will go with:

Five Option Table

2 & 12 Very Rare (5.56%)
3 & 11 Rare (11.12%)
4 & 10 Scarce (16.66%)
5 & 9 Normal (22.22%)
6 to 8 Common (44.45%)

Seven Option Table
2  Very Rare (2.78%) - Note: Could be used with the Five Option Table as Ultra Rare if 2 & 12 were broken out
3  Rare (5.56%)
4 & 5 Scarce (19.44%)
6, 7 & 8 Common (44.45%)
9 & 10 Scarce (19.44%)
11  Rare (5.56%)
12 Very Rare (2.78%)

I realize that there are more ways to break a 2d6 roll down for this, but my mind is not functioning this evening. If anyone wants to help out, and suggest what distribution they use for such a table, it would be appreciated.

Maybe the tables will reappear over on The Yaqqothl Grimoire? I'm not holding my breath though.

Now to work on the encounter tables for the site: Azimar's Ruined Keep. A little typical, but I have to start somewhere to get my creativity kindled!

TB


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