About what I should/want to be doing. I just got done watching an... 'interesting' movie, The Lost Future. Surprisingly, it wasn't terrible, but I digress. At the moment, I am considering whether to go play Oblivion, Blog about how I want to implement Microlite20, or read the latest version of Beacon (release 5, as of this post).
Life seems to answer many of my questions for me as I procrastinate; the living room (where the Xbox is) is full of kids watching T.V., and though I need to read Beacon before my pending play-test, I don't want it's greatness to influence my first decision on how I want to tweak the system to give the setting its own feel.
So to get started, for those that aren't familiar with Microlite20, "it is a trimmed-down, subminiature version of the Primary Fantasy SRD rules (see license for more info) that has been designed to be quick and easy to play. The goal was to create a simpler game, but one where all of the resources of Primary Fantasy SRD (monsters, spells, adventures and equipment) could be used without conversion."" ~ Microlite20 Purest Essence.
Basic Microlite20 kicks things off with Stats. It only uses three of the six 'common' stats you would find in other fantasy role-playing games, and its source SRD; Strength, Dexterity, and Mind. Charisma is a commonly house-ruled stat, though I am somewhat torn on its use myself. But, I am not sure that I want to use any of them for this incarnation of the system to represent adventurers in Humanity's Reign & Ruin (referred to as simply HR&R from here onward).
My intention for HR&R is for it to be gritty and low magic. How can I reflect this through the rules even now, as I approach "putting pen to paper"? Stats. Perhaps, rather than be conventional, I can convey the gritty feel now. As I skim the basic rules, something caught my eye. Something that always catches my eye, "Note that there are no “saving throws” in this game; use Physical + STR or DEX bonus for Fortitude and Reflex saves. Saving against magic (Will save) is usually MIND bonus + your level."
Everyday in HR&R should be a day to save versus something, so why not just use these commonly removed items for stats? Perhaps I should just use; Fortitude, Reflex, and Will, instead or Strength, Dexterity, and Mind. If players have a preconceived notion of this verbiage being associated with 'saving their proverbial bacon', then could having them as stats convey the gritty life threatening nature of the setting I want to produce? Or, as I fear (1), this would be too large a step away from the conventional?
Well that is the first small stumbling block in my path to getting underway, getting what is in my head and in a small mound of written notes, into a congealed setting and rules set.
I would love to hear some thoughts on this.
Best,
TB
(1) Thought on Fear as I wrote the above post: How to project it into the game, by implementing some mechanic that makes sense?
Showing posts with label Custom Characters. Show all posts
Showing posts with label Custom Characters. Show all posts
Thursday, December 8, 2011
Tuesday, April 6, 2010
Building The Perfect... Well it's Not Perfect for S&W, but...
I stumbled upon a wonderful breakdown of how to Build the Perfect Class over at breeyark.org submitted by one Erin Smale. It is... inspiring IMHO, or at least to me, and just what I had been looking for to work on some Classes for my Swords & Wizardry WB Setting. It (the tables and such) appears to be a breakdown of the Rules Cyclopedia (BEMCI) however, and I need something for S&W... What to do?
Time to put on my thinking cap and see if I can tweak it to work.
Now I realize, balance is not a must for 'basic' D&D but I have to have some semblance of it at least for the PC's XP requirements to advance...
Best and Happy Gaming,
TB
Time to put on my thinking cap and see if I can tweak it to work.
Now I realize, balance is not a must for 'basic' D&D but I have to have some semblance of it at least for the PC's XP requirements to advance...
Best and Happy Gaming,
TB
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