Saturday, March 12, 2011

Mapping Population Experiment: Part One

So, I have the Bat in the Attic: Manors vs Farms Blog and The 25 Mile Hex: Mapping and Population Blog pulled up for quick references. I also pulled up Hexographer and created a 25 mile template with sub hexes. I wanted to see what I could come up with as far as a population goes. Once I had the template made, which I can share if there is an interest, I threw in some rough terrain:


I followed the suggestion that a minimum of 13 hexes should be the overall next hex up primary terrain feature. The big hex, 25 miles, is clear so a minimum of 13 of the five mile hexes should be clear and at least 13 of the one mile hexes of its should share that same dominant feature. Assuming I counted correctly, I came up with this:


Not that inspiring I will admit, but it should give me a good random base to see what size city this 25 mile large clear hex can support. I intend to plunk a city icon in the center and start expanding out with a population. Based on how many able body rural people I can smash into the country side, I can deduce how many able bodied urban people can be supported in the city at a 2:1 ratio.

This is extremely geeky I know, but for some bizarre reason I enjoy doing this kind of stuff.

Now I now, base on what has already been done at The 25 Mile Hex, the largest population density would be supported by an arse load of Manors. But where is the fun in that? Besides, I kind of think that the city would have some form of military presents, so the populace immediately around the city wouldn't cluster into Manors or Share Cropper groups. The farther you go out, the more the commoners will need there own security, turning to share cropping and manors. I guess it will be easier to show what I mean than explain, so watch out for part two, where I start adding the masses...

Best and keep mapping,
TB

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